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Weapons

The Weapons have been broken down into 3 pages, Meele, Long Range and Missiels so it it easier to read.All Zoids are eligible to hold and use the various weapons below. Some weapons may not be compatible with some zoids, therefore that Zoid is not able to use that weapon. (ex: Dibison can't have Claws, because it has hooves) Its all about common sense so choose weapons wisely. Also almost every Zoid will have special weapons that only that Zoid may accquire giving each Zoid its own unique capabilities. All weapons with a * next to them are availible for starter weapons. Weapons with a ^ next to them require 1 turn to charge unless you have a cooling fan

Meele|Long Range|Missiles