Here you will find the weapons rules. All zoids come with weapons once you buy them. The only ones that don't are starter weapons. All weapons can be moved around onto zoids. But be carefull, a lot of weapons will reduced your speed. You may be a moving tank but that won't do you any good if your armor is poor. Feel free to email me. Shadow what are you doing? 1.Your zoid loses 20 speed points for each weapon after 6 that is on your zoid. 2. ANY Anti-Air weapons can only be used against air units. A zoid that can fly but is not may not be hit with these. These will Auto Hit air zoids and if they hit the ground they will take 30 damage from the fall. This is the only time normal meele weapons ( claws, teeth, tail) can be used agiants them unless your zoid jumps from say a legde onto its back. 4.You Must be in close range to use claws, teeth, tail, or blades. 5.You may reload missiles during battle only if you return to transport. You will need to buy new missiles, that must be done before the match. You may "jetason" the pod if you have no other missiles you can use. 6."Heavy" weapons slow your zoid down an additional 10 speed points. That is per x1 aslo so x2 of that weapons slows you zoid down by 20. 7. Pivoting Cannon and Homing Missiles require double the normal amount of dodges to dodge. 8. You can only pick 4 starting weapons.( Blades count as 1 starting wepaon.) You only need 3 weapons to fight with. 9. Claws, Teeth, Tail, and Blades don't count towards slowing your zoid down. 10. Only Anti Air weapons can be fired on air zoids in long range combat, other wise u must move into close range combat to fight it. |