Please read all of the rules pages:

Here you will find the equipment rules for the site. Check back often to see if we have added anything. Email me if you don't understand something. I will not just tell people how to get the rare items either!

Equipment Rules:

1. No limit on Armos or Boosters per zoid. They will lower your zoids speed after some time.

2. No more than One armor(CAS) transfomation at a time. This will aslo take up a turn of combat.

3.Smoke Boxes let your zoid go twice in a row. Can't be Doged the other attack can. Smoke Dishchargers allow it to attack three times, two of which must hit.* example below

4.Lock-on Computer makes each long-range attack require an extra dodge to dodge. If in RP based fighting the shot will be more acurrit. Two lock on computers will auto change over into Double lock on Comptuer and so on. Max number you can have on a single zoid it six.

5.Infared Scanner negates the effects of Smoke Box. Heat Sencor will block both Smoke Box & Dishcharger. You may have both equiped to your zoid.

6.Artificial Intelligence(A.I) makes the opponent able to use each weapon once and then the damage is half. Note: Weapon x2 is still half damage second time. ( weapon does 50 the 3rd and forth attack will do 25.). If in RP wise it will aide you in attacking, getting away from your opponent. Your zoid can now THINK! But a Black Box will unlock its true power.

7.Black Box: adds 150 to stats and 50 to weapons ( buy your zoids name it will say Ultimate X) comes with A.I. , Anti A.I. and the Attack Boosterx2 [ u can have a nother set of boosters when u have these] (+ 350 speed,+ 50 armor and + 50 to weapons per x1. Can use upto 5 times), [ must unlock the black box ....]Organoid System( cuts all opponents moves in half damage wise and dodges all attack for � of what they would cost.)

8.Hail Mary: Fires all long range weapon as soon as your armor drops below 100. Takes a turn to cool off. Damage depends on the damage of the weapons you have. This fires at all of you opponets. Can't hit air zoids.

9.Burning Big Bang( non-Liger form: Fires all long range weapon when ever yuou choose, my not use on the first turn . Takes a turn to cool off. Damage depends on the damage of the weapons you have. Hits all over the feild and will hit air zoids.

10.Laser Slash: MUST HAVE STRIKE LASER CLAW!. All your zoids claws glow as you charge at the enemy. This Special Ability may be used more then once per match, but it slices off a weapon or peice of equipment of any zoid. Number of times useable depend on the zoid's type. This attack will auto bring you into close range combat

11.Wild Fire: Uses all Meele attacks at once. Damage depends on what your weapons do. Must be in close range combat to use.

12.Lighting Impulse System: This is an internaly equiped system and can not be removed. This allows the user to create a feild of engery that corvers the entire zoid. Has a shield power of 200 to start out. This sheild will only last a 3 turns then fade away. A.I will double its power and if on a Lightning Type zoid with A.I. this will tripple. You may add to the shield by adding a normal shield to you zoid. Once used weapon attacks go up by 75 PER weapon. Speed +300. The zoid can not move for two turns after use do to the high magnetic energy.


* Smoke Equipment Demo: Lightning Saix (270) charges at the opposing Saber Tiger (150) then expoldes in speed using the Smoke Box as a thick black fog covers the feild.
Saber Tiger(150) stubbles back some from the fog and looks around for the enemy Saix(270)
The Lightning Saix(270) leaps high into the air over the Saber(150) and it slashes down hard upon its back with Steel Alloy Claws x2 (50) then leaps off and fires a round of the Shock Cannon (70) at its left hind leg.
The Saber Tiger's (100) hit hard from the claws but rolls (10/18) left jsut in time to avoid the shells.

Shadow: :shadow drags some chains and a lock: " Shh be very quiet... tell Rave and I WILL hurt you...